diff --git a/Todo.md b/Todo.md index 2c396a9..97139b2 100644 --- a/Todo.md +++ b/Todo.md @@ -1,66 +1,66 @@ -Set up todo4 to be able to have multiple ranking spaces -Ask Claude to help me set up a locked down user on my server with a shared tmux, hopefully with independent views and cursors -Simulate a mesh network so it can be determined if a drone and operator have connectivity for drone game -Make a transformer based map to level labels model (taking aerial photography and labeling pixels as house, river, wall) for drone game -Find some elevation maps of Ukraine for drone game -Model much of the game in sql (for drone game) -Ask claude for how much of the game it can write in erlang (the drone game) -Ask clude if it can write a mesh network sim in erlang where each node is its own process for the drone game -Model a mesh network in sql for the drone game -Model a drone in sql for the drone game -Make sure the game has tits (drone game) -Simulate thirst for human players (drone game) -Simulate limited battery life for drones (drone game) -Implement kill radius of a drone explosion (drone game) -Implement injury radius of a drone explosion (drone game) -Simulate limited movement of a human player if injured (drone game) -Add high elevation drone mesh node (drone game) -Add support for viewing a drone's FPV (drone game) -Add houses to a map (drone game) -Make a simple map with 10 houses in a square and both sides have drones (drone game) -Make a simple map with 20 houses in a square and both sides have drones (drone game) -Make a simple map with 40 houses in a square and both sides have drones (drone game) -Make a simple map with 80 houses in a square and both sides have drones (drone game) -Add a shot gun weapon for humans (drone game) -Add a rifle weapon for humans (drone game) -Add a granade weapon for humans (drone game) -Add support for drones with different stats like speed, payload capacity, range (drone game) -Add support for nodes with different stats like transmit strength, recieve sensitivity (drone game) -Make mesh nodes consider terrian elevation (drone game) -Add bushes as a map asset (drone game) -Make a 2d top down abstract prototype version of the game (drone game) -Learn what protocol erlang/elixir uses to talk to nodes/processes on different machine and find out if I can get node talking the same language -Make the easiest fun thing we can make right now TTF (time to fun) (drone game) -Make the easiest fun thing we can make right now TTF (time to fun) (System and HQDP game collab) -Make mesh network operation cause a realistic latency in control and video feed (drone game) -Make mesh network operation cause a realistic latency in control and video feed (but we can substract the unwanted latency of our own communication to the physical client thus making it real time TM) (drone game) -Add at least one game feature from Cannon Fodder to the drone game -Add at least one game feature from Rapter to the drone game -Add at least one game feature from Descent to the drone game -Add at least one game feature from Arma to the drone game -Make a map based on this location: https://www.bing.com/maps?cp=47.960015%7E37.842715&lvl=19.1&style=h for the drone game -Make a map based on this location: https://www.bing.com/maps?cp=44.581938%7E33.505092&lvl=17.4&style=h for the drone game -Make an abstract house where we define it with a polygon. Each edge has a door in it. Each wall has the same height. The inside is empty. for the drone game -Make it so a human can move a mesh node in the drone game -Make cover graphics based on this image https://img.gvid.tv/i/3Kj9VvuV.webp for the drone game -Make a drone that has an articulating camera (drone game) -Make a drone that has multiple cameras (drone game) -Make it so an operator can mount a camera(s) at different locations and set the articulation (drone game) -Add drone sound assets for the drone game -Add stereo sound in the drone game -Make stereo sound realistic with building walls in the drone game -Make a map that is fully indoors (drone game) -Make todo4 able to sign who completed a task -Add charging stations to the game (drone game) -Make it so you can swap out batteries on the drones (drone game) -Add a day/night cycle to the drone game -Add battery life factor to mesh hubs (drone game) -Let a drone be a mesh hub (drone game) -Add solar to mesh hubs (drone game) -Make it so todo4 logs who added a task -Make it so a rank space can subscribe to multiple title spaces in todo4 -Give a drone a relatively inaccurate rpg (drone game) -Give a drone a more accurate laser seaking rpg with the drone having a non-articulating laser pointer on the drone (drone game) -Make drone battery discharge correlate with payload size (drone game) -Make drone noise correlate with payload size (drone game) -Make the drone noice correlate with drone prop speed (drone game) \ No newline at end of file +- Set up todo4 to be able to have multiple ranking spaces +- Ask Claude to help me set up a locked down user on my server with a shared tmux, hopefully with independent views and cursors +- Simulate a mesh network so it can be determined if a drone and operator have connectivity for drone game +- Make a transformer based map to level labels model (taking aerial photography and labeling pixels as house, river, wall) for drone game +- Find some elevation maps of Ukraine for drone game +- Model much of the game in sql (for drone game) +- Ask claude for how much of the game it can write in erlang (the drone game) +- Ask clude if it can write a mesh network sim in erlang where each node is its own process for the drone game +- Model a mesh network in sql for the drone game +- Model a drone in sql for the drone game +- Make sure the game has tits (drone game) +- Simulate thirst for human players (drone game) +- Simulate limited battery life for drones (drone game) +- Implement kill radius of a drone explosion (drone game) +- Implement injury radius of a drone explosion (drone game) +- Simulate limited movement of a human player if injured (drone game) +- Add high elevation drone mesh node (drone game) +- Add support for viewing a drone's FPV (drone game) +- Add houses to a map (drone game) +- Make a simple map with 10 houses in a square and both sides have drones (drone game) +- Make a simple map with 20 houses in a square and both sides have drones (drone game) +- Make a simple map with 40 houses in a square and both sides have drones (drone game) +- Make a simple map with 80 houses in a square and both sides have drones (drone game) +- Add a shot gun weapon for humans (drone game) +- Add a rifle weapon for humans (drone game) +- Add a granade weapon for humans (drone game) +- Add support for drones with different stats like speed, payload capacity, range (drone game) +- Add support for nodes with different stats like transmit strength, recieve sensitivity (drone game) +- Make mesh nodes consider terrian elevation (drone game) +- Add bushes as a map asset (drone game) +- Make a 2d top down abstract prototype version of the game (drone game) +- Learn what protocol erlang/elixir uses to talk to nodes/processes on different machine and find out if I can get node talking the same language +- Make the easiest fun thing we can make right now TTF (time to fun) (drone game) +- Make the easiest fun thing we can make right now TTF (time to fun) (System and HQDP game collab) +- Make mesh network operation cause a realistic latency in control and video feed (drone game) +- Make mesh network operation cause a realistic latency in control and video feed (but we can substract the unwanted latency of our own communication to the physical client thus making it real time TM) (drone game) +- Add at least one game feature from Cannon Fodder to the drone game +- Add at least one game feature from Rapter to the drone game +- Add at least one game feature from Descent to the drone game +- Add at least one game feature from Arma to the drone game +- Make a map based on this location: https://www.bing.com/maps?cp=47.960015%7E37.842715&lvl=19.1&style=h for the drone game +- Make a map based on this location: https://www.bing.com/maps?cp=44.581938%7E33.505092&lvl=17.4&style=h for the drone game +- Make an abstract house where we define it with a polygon. Each edge has a door in it. Each wall has the same height. The inside is empty. for the drone game +- Make it so a human can move a mesh node in the drone game +- Make cover graphics based on this image https://img.gvid.tv/i/3Kj9VvuV.webp for the drone game +- Make a drone that has an articulating camera (drone game) +- Make a drone that has multiple cameras (drone game) +- Make it so an operator can mount a camera(s) at different locations and set the articulation (drone game) +- Add drone sound assets for the drone game +- Add stereo sound in the drone game +- Make stereo sound realistic with building walls in the drone game +- Make a map that is fully indoors (drone game) +- Make todo4 able to sign who completed a task +- Add charging stations to the game (drone game) +- Make it so you can swap out batteries on the drones (drone game) +- Add a day/night cycle to the drone game +- Add battery life factor to mesh hubs (drone game) +- Let a drone be a mesh hub (drone game) +- Add solar to mesh hubs (drone game) +- Make it so todo4 logs who added a task +- Make it so a rank space can subscribe to multiple title spaces in todo4 +- Give a drone a relatively inaccurate rpg (drone game) +- Give a drone a more accurate laser seaking rpg with the drone having a non-articulating laser pointer on the drone (drone game) +- Make drone battery discharge correlate with payload size (drone game) +- Make drone noise correlate with payload size (drone game) +- Make the drone noice correlate with drone prop speed (drone game) \ No newline at end of file