# Basic Drone Demo ## Purpose This demo was built to demonstrate an idea for a latency effect in a server controlled multi-player game. It happened to also demonstrate a few needed parts for the larger video game I want to make. Server based physics. Control of a drone. Switching between characters, control and view independently. Server directed rendering for 3d. ## Controls 'v' switches between the human and the drone ### Human The human is the most simple. WASD for movement, and arrows for looking ### Drone Up arrow increases prop speed Down arrow reduces prop speed Left and Right arrows control yaw, and so do Q and E. W pitches forwards and S pitches back A rolls left and D rolls right F instantly removes any roll or pitch G instantly removes roll and pitch and momentum ## Things someone could do if they fork the repo - Pointing the camera down a little bit on the drone would improve its control - Replace the rectagles with actual models - Add a button that will toggle the control but not the view so you can fly the drone outside of FPV - Make F and G controls feel more natural - Increase the FPS parameters. You probably can just put in higher numbers.